A Greyhawk map with currents marked for oceans and rivers.
Greyhawk Map with Currents
A blog for various aids I've created for my games. Updates Tuesday and Thursday.
Tuesday, July 5, 2016
Thursday, June 30, 2016
Varieties of Beings in Scion
A summary list of the kinds of beings in Scion, arranged from most- to least-powerful.
Varieties of Beings in Scion
Varieties of Beings in Scion
Tuesday, June 28, 2016
ID Verification Procedure for Shadowrun
A brief summary of the ID verification procedure for Shadowrun, 3rd edition - used when going through border checkpoints, trying to get into restricted facilities, etc. Obviously, only used for fake identities - real ones turn up whatever information is appropriate.
Shadowrun ID Verification
Shadowrun ID Verification
Thursday, June 23, 2016
The Numbers on Native American Population in Shadowrun
The Native American population in the NAN states in Shadowrun 3rd edition require some explanation, given the Native populations in modern day. This document aims to interpret the numbers in a plausible way.
Musings on the Native American Population in Shadowrun
Musings on the Native American Population in Shadowrun
Tuesday, June 21, 2016
Notes about Shadowrun Magical Security
Some notes about watcher spirits and nature spirits with the Search power, and how much magical security they can provide, for Shadowrun 3rd edition.
Notes about Shadowrun Magical Security
Notes about Shadowrun Magical Security
Thursday, June 16, 2016
Tuesday, June 14, 2016
House-Ruled GURPS Lite Character Creation
My own house-ruled version of the GURPS 3rd edition character creation rules, done "GURPS Lite" style for stripped-down ease of use. Originally written for a Riverworld campaign.
House-Ruled GURPS Lite Character Creation
House-Ruled GURPS Lite Character Creation
Thursday, June 9, 2016
Positions on Magic in the Middle Ages
A chart showing the various philosophical/theological positions on magic in the Middle Ages, for use with Ars Magica.
Positions on Magic in the Middle Ages
Positions on Magic in the Middle Ages
Tuesday, June 7, 2016
Gemstone Value Calculations (with information for Greyhawk)
Gemstone value calculations, with material for Greyhawk specifically.
Gemstone value calculations for Greyhawk
Gemstone value calculations for Greyhawk
Thursday, June 2, 2016
Gemstone Distributions for Greyhawk
A chart detailing the distribution of various kinds of gemstones across various Greyhawk regions.
Greyhawk Distribution of Gemstones
Greyhawk Distribution of Gemstones
Tuesday, May 31, 2016
Greyhawk Map with Climatic Zones
A Greyhawk map with the climate zones (a la Wilderness Survival Guide) labeled.
Greyhawk Map with Climatic Zones
Greyhawk Map with Climatic Zones
Thursday, May 26, 2016
Tuesday, May 24, 2016
Real Occult Books for Use in Occult RPGs
A list of real-world occult books, with publication data and thumbnail summaries, that might crop up in supernatural RPGs. Originally intended for use with Buffy the Vampire Slayer or Call of Cthulhu.
Real World Occult Books
Real World Occult Books
Thursday, May 19, 2016
Tuesday, May 17, 2016
Thursday, May 12, 2016
Standard Wilderness Nuisances for Pathfinder
For Pathfinder (or any 3.x d20 game, really), a document detailing "encounters" with various wilderness-travel nuisances, such as poison ivy, a horse throwing a shoe, etc. Each one is given a Challenge Rating, and systems for spotting and/or avoiding the encounters given.
Standard Wilderness Nuisances
Standard Wilderness Nuisances
Tuesday, May 10, 2016
Thursday, May 5, 2016
Tuesday, May 3, 2016
Shadowrun (3rd edition) Combat Results Flowchart
A flowchart for resolving the effects of a successful attack in Shadowrun, 3rd edition. Includes optional and often-overlooked rules like armor degradation, knock-down, etc.
Shadowrun Combat Results Flowchart
Shadowrun Combat Results Flowchart
Thursday, April 28, 2016
Tuesday, April 26, 2016
Revised Uses for Occult and Cthulhu Mythos Skills in Call of Cthulhu
For Call of Cthulhu, 5th edition: clarifications of how the Occult and Cthulhu Mythos skills are distinct; some new uses for the Occult skill; new uses for the Cthulhu Mythos skill; and new rules for studying from Mythos books, including the use of "clues," a concept from the Arkham Horror board game adapted to the role-playing game.
Thursday, April 21, 2016
New Skill Rules for Call of Cthulhu (5th edition)
Revised and clarified rules on use of skills for Call of Cthulhu, 5th edition. Some are reproduced from official supplements.
Revised Skill Use Rules
Revised Skill Use Rules
Tuesday, April 19, 2016
Shadowrun, 3rd edition, Combat Rules
A document condensing the essential information about combat in Shadowrun, 3rd edition, incorporating my (very few) house rules, which are closer to rule-interpretations than rule-changes.
Shadowrun Combat Rules
Shadowrun Combat Rules
Thursday, April 14, 2016
Matrix Host Security
A brief document outlining a method for determining Matrix host ratings in Shadowrun 3rd edition, based on the number of users expected, desired ease of use of the host, and the amount of money that can be allotted to Matrix security for the host.
Matrix Host Security
Matrix Host Security
Tuesday, April 12, 2016
Starfleet Orientation
An explanation of Starfleet organization, written for use with any Star Trek roleplaying game.
Starfleet Orientation
Starfleet Orientation
Thursday, April 7, 2016
Generic Encounter Table for Pathfinder
I came up with a generic encounter table for Pathfinder (or for any 3.x d20 game, really) that takes into account the "safety" of an area. "Safe" areas are less likely to produce high-CR encounters, while dangerous areas are more likely. The specific encounter in question should be determined by the DM, taking into account terrain and the indicated CR.
Generic Encounter Table for Pathfinder
Generic Encounter Table for Pathfinder
Tuesday, April 5, 2016
House Rules for Combat in DC Heroes
Mayfair's DC Heroes game is pretty good as-is, but - naturally - I tweaked the combat rules a bit.
House Rules for Combat in DC Heroes
House Rules for Combat in DC Heroes
Thursday, March 31, 2016
Background and Elective Skills for Traveller
As indicated in a previous post, I prefer for Traveller characters in my games to be more widely skilled than the game normally allows. As such, I have instituted a system whereby characters get skills before entering any service (i.e., before the age of eighteen), and a small selection of elective skills not related to their professional service during adulthood.
Background and Elective Skills for Traveller
Background and Elective Skills for Traveller
Tuesday, March 29, 2016
Basic Training Skills for Traveller Services
I prefer Traveller characters to have a few more skills, so I have compiled a list of skills characters in my Traveller games acquire automatically upon entering the various services. These supersede any skills indicated as automatic acquisitions already.
Basic Training Skills for Traveller Services
Basic Training Skills for Traveller Services
Thursday, March 24, 2016
Background Skills for Shadowrun
A new system for determining free Background and Knowledge skills for Shadowrun (3rd edition), based on how and where the character grew up. Characters should still get their regular allotment of Knowledge and Language skills, per the rules, as well.
Background Skills for Shadowrun
Background Skills for Shadowrun
Tuesday, March 22, 2016
Master Exchange Chart for Ars Magica
Master chart discussing the monetary exchange value for books, vis, magic items, and other goods in Ars Magica. Based on information presented in various ArM5 supplements.
Master Exchange Chart
Master Exchange Chart
Thursday, March 17, 2016
Hermetic Generations
A brief discussion of the "generations" of Hermetic mages, so that you can figure out how many "steps" removed from the Founders your mage is, based on when he or she started training.
Hermetic Generations
Hermetic Generations
Tuesday, March 15, 2016
House Rules for Marvel Super Heroes RPG
My house rules for TSR's classic Marvel Super Heroes RPG. The rules I use allow the use of all characters and equipment as written.
Marvel Super Heroes House Rules
Marvel Super Heroes House Rules
Thursday, March 10, 2016
Home-Brew Rules for 1st edition AD&D
My document of house rules for 1st edition AD&D. I think it combines the nostalgic attraction of "old-school" gaming with some (but not too much) of the better mechanical tech that's been developed in the last thirty years.
Homebrew Rules Doc
Homebrew Rules Doc
Tuesday, March 8, 2016
Shadowrun Military Expenditures for Corporations
A short discussion of how much money the megacorporations in Shadowrun have available for military/security expenditures, in case you've ever wondered whether it was, in fact, plausible for some company to the throwing platoons of heavily-armed troops at your PCs.
Sixth World Military Expenditures
Sixth World Military Expenditures
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