A blog for various aids I've created for my games. Updates Tuesday and Thursday.

Thursday, June 30, 2016

Varieties of Beings in Scion

A summary list of the kinds of beings in Scion, arranged from most- to least-powerful.

Varieties of Beings in Scion

Tuesday, June 28, 2016

ID Verification Procedure for Shadowrun

A brief summary of the ID verification procedure for Shadowrun, 3rd edition - used when going through border checkpoints, trying to get into restricted facilities, etc. Obviously, only used for fake identities - real ones turn up whatever information is appropriate.

Shadowrun ID Verification

Thursday, June 23, 2016

The Numbers on Native American Population in Shadowrun

The Native American population in the NAN states in Shadowrun 3rd edition require some explanation, given the Native populations in modern day. This document aims to interpret the numbers in a plausible way.

Musings on the Native American Population in Shadowrun

Tuesday, June 21, 2016

Notes about Shadowrun Magical Security

Some notes about watcher spirits and nature spirits with the Search power, and how much magical security they can provide, for Shadowrun 3rd edition.

Notes about Shadowrun Magical Security

Thursday, June 16, 2016

Tuesday, June 14, 2016

House-Ruled GURPS Lite Character Creation

My own house-ruled version of the GURPS 3rd edition character creation rules, done "GURPS Lite" style for stripped-down ease of use. Originally written for a Riverworld campaign.

House-Ruled GURPS Lite Character Creation

Thursday, June 9, 2016

Positions on Magic in the Middle Ages

A chart showing the various philosophical/theological positions on magic in the Middle Ages, for use with Ars Magica.

Positions on Magic in the Middle Ages

Thursday, June 2, 2016

Gemstone Distributions for Greyhawk

A chart detailing the distribution of various kinds of gemstones across various Greyhawk regions.

Greyhawk Distribution of Gemstones

Tuesday, May 31, 2016

Thursday, May 26, 2016

Tuesday, May 24, 2016

Real Occult Books for Use in Occult RPGs

A list of real-world occult books, with publication data and thumbnail summaries, that might crop up in supernatural RPGs. Originally intended for use with Buffy the Vampire Slayer or Call of Cthulhu.

Real World Occult Books

Tuesday, May 17, 2016

Thursday, May 12, 2016

Standard Wilderness Nuisances for Pathfinder

For Pathfinder (or any 3.x d20 game, really), a document detailing "encounters" with various wilderness-travel nuisances, such as poison ivy, a horse throwing a shoe, etc. Each one is given a Challenge Rating, and systems for spotting and/or avoiding the encounters given.

Standard Wilderness Nuisances

Thursday, May 5, 2016

Tuesday, May 3, 2016

Shadowrun (3rd edition) Combat Results Flowchart

A flowchart for resolving the effects of a successful attack in Shadowrun, 3rd edition. Includes optional and often-overlooked rules like armor degradation, knock-down, etc.

Shadowrun Combat Results Flowchart

Thursday, April 28, 2016

Tuesday, April 26, 2016

Revised Uses for Occult and Cthulhu Mythos Skills in Call of Cthulhu

For Call of Cthulhu, 5th edition: clarifications of how the Occult and Cthulhu Mythos skills are distinct; some new uses for the Occult skill; new uses for the Cthulhu Mythos skill; and new rules for studying from Mythos books, including the use of "clues," a concept from the Arkham Horror board game adapted to the role-playing game.

Thursday, April 21, 2016

New Skill Rules for Call of Cthulhu (5th edition)

Revised and clarified rules on use of skills for Call of Cthulhu, 5th edition. Some are reproduced from official supplements.

Revised Skill Use Rules

Tuesday, April 19, 2016

Shadowrun, 3rd edition, Combat Rules

A document condensing the essential information about combat in Shadowrun, 3rd edition, incorporating my (very few) house rules, which are closer to rule-interpretations than rule-changes.

Shadowrun Combat Rules

Thursday, April 14, 2016

Matrix Host Security

A brief document outlining a method for determining Matrix host ratings in Shadowrun 3rd edition, based on the number of users expected, desired ease of use of the host, and the amount of money that can be allotted to Matrix security for the host.

Matrix Host Security

Tuesday, April 12, 2016

Starfleet Orientation

An explanation of Starfleet organization, written for use with any Star Trek roleplaying game.

Starfleet Orientation

Thursday, April 7, 2016

Greyhawk Map with Winds

Greyhawk Map with prevailing and other winds marked.

Greyhawk Map with Winds

Generic Encounter Table for Pathfinder

I came up with a generic encounter table for Pathfinder (or for any 3.x d20 game, really) that takes into account the "safety" of an area. "Safe" areas are less likely to produce high-CR encounters, while dangerous areas are more likely. The specific encounter in question should be determined by the DM, taking into account terrain and the indicated CR.

Generic Encounter Table for Pathfinder

Tuesday, April 5, 2016

House Rules for Combat in DC Heroes

Mayfair's DC Heroes game is pretty good as-is, but - naturally - I tweaked the combat rules a bit.

House Rules for Combat in DC Heroes

Thursday, March 31, 2016

Background and Elective Skills for Traveller

As indicated in a previous post, I prefer for Traveller characters in my games to be more widely skilled than the game normally allows. As such, I have instituted a system whereby characters get skills before entering any service (i.e., before the age of eighteen), and a small selection of elective skills not related to their professional service during adulthood.

Background and Elective Skills for Traveller

Tuesday, March 29, 2016

Basic Training Skills for Traveller Services

I prefer Traveller characters to have a few more skills, so I have compiled a list of skills characters in my Traveller games acquire automatically upon entering the various services. These supersede any skills indicated as automatic acquisitions already.

Basic Training Skills for Traveller Services

Thursday, March 24, 2016

Background Skills for Shadowrun

A new system for determining free Background and Knowledge skills for Shadowrun (3rd edition), based on how and where the character grew up. Characters should still get their regular allotment of Knowledge and Language skills, per the rules, as well.

Background Skills for Shadowrun

Tuesday, March 22, 2016

Master Exchange Chart for Ars Magica

Master chart discussing the monetary exchange value for books, vis, magic items, and other goods in Ars Magica. Based on information presented in various ArM5 supplements.

Master Exchange Chart

Thursday, March 17, 2016

Hermetic Generations

A brief discussion of the "generations" of Hermetic mages, so that you can figure out how many "steps" removed from the Founders your mage is, based on when he or she started training.

Hermetic Generations

Tuesday, March 15, 2016

House Rules for Marvel Super Heroes RPG

My house rules for TSR's classic Marvel Super Heroes RPG. The rules I use allow the use of all characters and equipment as written.

Marvel Super Heroes House Rules

Thursday, March 10, 2016

Home-Brew Rules for 1st edition AD&D

My document of house rules for 1st edition AD&D. I think it combines the nostalgic attraction of "old-school" gaming with some (but not too much) of the better mechanical tech that's been developed in the last thirty years.

Homebrew Rules Doc

Tuesday, March 8, 2016

Shadowrun Military Expenditures for Corporations

A short discussion of how much money the megacorporations in Shadowrun have available for military/security expenditures, in case you've ever wondered whether it was, in fact, plausible for some company to the throwing platoons of heavily-armed troops at your PCs.

Sixth World Military Expenditures